You might think with such well defined abilities that once you’d mastered them that each level would basically play out the same but that’s where the level and enemy design comes in. Takuma can’t carry bodies, the females are physically weaker so drag bodies to safety whereas Hayato can carry one body relatively quickly whilst Mugen can carry two bodies whilst running! All characters can hide in bushes and use ladders to reach higher areas, whilst the ninjas can use a grappling hook on specific points and swim undetected if there is a body of water. Whether you want to go lethal or non-lethal or simply sneak past without touching anyone there are multiple ways to approach each encounter. You have lots of options with which to complete your objectives depending on which characters are available for that mission. He also has a tanuki with which to distract enemies and bombs to loudly take out groups. Takuma is an elderly gentleman so can’t take people out directly but is a master marksman who can take out enemies from a distance with his rifle. Aiko is also a ninja but one who can wear disguises to hide in plain sight and distract enemies or use sneezing powder to shorten an enemies viewing cone briefly. Mugen is a samurai and so the strongest character at your disposal, he can kill multiple enemies at once with his sword wind attack and draw enemies away from their patrols with a bottle of sake. ![]() Yuki is a thief so is a little slower to get the kill, but has a bird whistle which draws enemies towards it and a floor trap for them to step on. Hayato is a ninja so can dispatch enemies quickly, use a shuriken for ranged kills and distract enemies with stones. Each character has their own tools and abilities, each being useful in different situations. Finding the safe path, or creating your own, is the key to success. Further away the cone becomes faded and here you won’t be spotted if you’re crouched. The cones are actually very large so planning ahead is vital though the game gives you all the tools you need to succeed.Ĭones have two states, closer to the enemy they’ll be solid which means if you enter that area then you will quickly be spotted. That’s right, it’s one of those games, fighting anyone head on will not end well for you. Left on the d-pad allows you to highlight specific enemies and see, one at time, where their vision cone covers. You control whichever character you have selected directly with the left stick, there’s no mouse pointer here, you can crouch, interact with the environment, attack enemies and use items with the face buttons. They do a great job though and I got used to them and can’t say I could ever blame them for my errors. ![]() ![]() The controls actually take quite some getting used to as multiple actions are assigned to certain buttons and context pays a strong part in which actions you’ll be performing. In a mission you have an isometric view of the map and can pan, zoom and rotate the camera as you see fit to plan out your moves. There are cutscenes between each level and your characters chat throughout missions but the story itself is quite simple but works as a good excuse for a variety of missions. There are five characters and each has their own personality and skills to bring to the mission. You control a rag-tag group working for the Shogun, protecting him, his people and killing his enemies. Being a slower paced, strategy-stealth game you might think it an odd choice for a console port but that just makes it all the more impressive that it totally works. Released on PC last year to critical acclaim, Shadow Tactics: Blades of the Shogun has made its way to PS4. Jin PS4 tagged blades of the shogun / japan / ninja / real time / samurai / shadow tactics / stealth / strategy by Gareth
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